AI Insights · Timothy · April 2022
Top 5 Racing Games on Android in South Africa - Q1 2022
Discover the performance of the top 5 racing games on Android in South Africa during Q1 2022, including trends in downloads, revenue, and active users.
In Q1 2022, South Africa's Android platform saw notable trends among the top 5 racing games. Here's a detailed look at the performance of these games based on data from Sensor Tower.
CSR 2 Realistic Drag Racing from Zynga experienced fluctuations in its weekly revenue, peaking at approximately $4.9K in the last week of December and ending the quarter around $3.5K. Weekly downloads saw a significant drop early in the quarter, starting at 2.8K and dipping to around 1.2K by the end of January, before recovering to 1.6K by the end of March. Active users also showed a downward trend at the beginning, falling from 10.4K to 6.8K by the end of January, and then stabilizing around 7.7K by the end of March.
Need for Speed™ No Limits by Electronic Arts saw its weekly revenue fluctuate, reaching its peak at approximately $2.6K in the last week of March. Downloads started strong at 15.6K in late December but declined to 5.3K by early March, with a slight recovery to 8.1K by the end of March. Active users started at 73.4K and dropped to 42.1K by early March, then rose to 48.9K by the end of the quarter.
Asphalt Legends Unite from Gameloft SE had a relatively stable revenue, peaking at $717 in late December and fluctuating around $500 for most of the quarter. Downloads were steady, starting at 1.1K and maintaining similar levels throughout the quarter, ending at 984. Active users showed a slight decline from 5.5K in late December to 4.4K in early March, with a recovery to 5.4K by the end of March.
Real Racing 3 by Electronic Arts saw its weekly revenue peak at $1.4K in late December, then decline to around $300 in early January, and ending the quarter at $576. Downloads started at 11.2K in late December, fluctuated throughout the quarter, and peaked again at 11.6K in the last week of March. Active users remained relatively stable, starting at 46.8K and ending at 48.1K.
F1 Mobile Racing by Electronic Arts showed modest revenue, peaking at $405 in late January and ending the quarter at $351. Downloads fluctuated, starting at 1.3K in late December, dipping to around 540 in late February, and recovering to 1.6K by the end of March. Active users saw a notable increase from 3.4K in late December to 3.9K by the end of March.
For more detailed insights and data, visit Sensor Tower.